Very interesting to see good players doing melee kills. " I suck playing haha"
Here is an example of close combat animation that I like because of timing and effective use.
Is not an easy task behind those 2 seconds to make things work as smooth as they look.
Workflows have to be effective not just for one camera angle. Blending, additives and overrides have to be considered and experimented to make a natural flow on such big multiplayer.