https://playvalorant.com/en-us/news/dev/how-we-balance-valorant/
'Game balance is something that every player feels and may have some opinions about. The experiences all of you have and feel shape your perceptions of the game—your perception is your truth. It’s our job to provide an experience that is fair for every player.'
Also How prototype Build's a game subtance
https://www.riotgames.com/en/r-and-d-office/prototype-building-a-games-substance
'A clear definition of the audience we anticipate will play the game.
A representative playable gameplay experience that demonstrates most key (risky) innovations we intend to bring to the genre.
A depth of understanding on the team of the innovations, which allows the knowledge to be carried forward to pre-production.
And most importantly, proof that the audience likes the experience via playtesting.'
And Incubation period where exploring is the key